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MaskGun

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MaskGun is a free-to-play multiplayer first-person shooter (FPS) developed by June Gaming (now SuperGaming) for mobile devices. Released in January 2019, it emphasizes fast-paced player-versus-player (PvP) combat with customizable characters, varied maps, and accessible controls. Built in India, it has surpassed 100 million players worldwide.

Role: Level Designer

Responsibility

Designed & shipped new multiplayer maps for the global launch, improving gameplay depth, visual quality, and long-term engagement for a large international casual audience. 

Below are the levels shipped for global launch. 

Mayan Temple

A symmetrical close-quarter map set inside an ancient Mayan temple, designed to promote fast-paced engagements, strong positional control, and constant player circulation. Combines multi-level traversal, clear combat spaces, and strong visual landmarks to support readability and tactical decision-making. 

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Key Highlights:

Strong Central Anchor 

The central chamber with a dominant Mayan statue acts as the primary combat hotspot, encouraging contest over map control and creating predictable engagement zones

Multi-Level Vertical Gameplay

Elevated walkways, staircases, and upper perimeters introduce vertical advantage, enabling flanking, repositioning, and LOS control

Readability

Distinct architectural silhouettes, statues, pillars, and lighting serve as landmarks, improving spatial awareness during fast-paced encounters

Balanced Engagement Ranges

Tight corridors & open chambers support both close- & mid-range combat, enabling diverse weapon viability and playstyles

Strong Flow & Circulation 

Interconnected routes and loop-based navigation ensures smooth player movement, reduce stagnation, and maintain engagement frequency

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Thematic Gameplay Integration

Mayan architectural motifs and temple elements reinforce visual identity while serving functional gameplay purpose

Courtyard

A medium-scale outdoor map set within a fortified courtyard complex, designed to emphasize rotational gameplay, perimeter control, and sustained mid-range engagements. The layout shifts focus from purely central combat to distributed engagements across the courtyard edges and connecting structures, encouraging players to actively reposition and control space.

Video Credits: June Gaming

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Key Highlights:

Flow

Combat is distributed across the courtyard edges and connecting lanes, reducing over-reliance on a single hotspot and encouraging map-wide movement

Rotational Depth and Route Variety

Multiple interconnected routes allow players to rotate between zones efficiently, creating opportunities for flanking, escape, and re-engagement

Controlled Sightlines

Courtyard openness is balanced with structural occlusion, allowing players to engage at mid-range while retaining access to safe repositioning options

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Zone-Based Positional Play 

Distinct spatial pockets enable players to establish temporary control, creating shifting zones of power throughout the match

Encourages Continuous Circulation 

The layout avoids dead ends and funnels, ensuring players remain in motion and encounters remain frequent

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Balanced Exposure and Safety

Open areas create risk-reward decisions, while surrounding structures provide cover to reset combat and re-approach encounters

Scrap 42

An industrial map set within a scrapyard processing facility, designed to emphasize close-quarters intensity, vertical control, and fast rotational gameplay. The layout combines tight interior spaces, elevated catwalks, and interconnected routes to create constant engagement opportunities and layered tactical decision-making.

Video Credits: Ranger 980

Key Highlights:

Catwalks

Elevated walkways and platforms provide positional advantage, enabling players to control engagement zones while being vulnerable to flanking routes.

CQC Pockets

Tight corridors, sharp readable corners, and compressed combat zones promote fast-reaction gameplay and frequent player encounters. 

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Rotational Flow

Interconnected pathways and multiple access points support continuous circulation, reducing downtime & preventing predictable combat patterns. 

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Orientation 

Structural framing and central object placement make sure players can always know where they are in the map. 

Encourages Continuous Circulation 

The layout avoids dead ends and funnels, ensuring players remain in motion and encounters remain frequent​​

Addressing Depth in MaskGun's Level Design

Problem identified → Solution pitched → Successful outcome

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