
MaskGun
MaskGun is a free-to-play multiplayer first-person shooter (FPS) developed by June Gaming (now SuperGaming) for mobile devices. Released in January 2019, it emphasizes fast-paced player-versus-player (PvP) combat with customizable characters, varied maps, and accessible controls. Built in India, it has surpassed 100 million players worldwide.
Role: Level Designer
Responsibility
Designed & shipped new multiplayer maps for the global launch, improving gameplay depth, visual quality, and long-term engagement for a large international casual audience.
Below are the levels shipped for global launch.
Mayan Temple
A symmetrical close-quarter map set inside an ancient Mayan temple, designed to promote fast-paced engagements, strong positional control, and constant player circulation. Combines multi-level traversal, clear combat spaces, and strong visual landmarks to support readability and tactical decision-making.
Key Highlights:
Strong Central Anchor
The central chamber with a dominant Mayan statue acts as the primary combat hotspot, encouraging contest over map control and creating predictable engagement zones
Multi-Level Vertical Gameplay
Elevated walkways, staircases, and upper perimeters introduce vertical advantage, enabling flanking, repositioning, and LOS control
Readability
Distinct architectural silhouettes, statues, pillars, and lighting serve as landmarks, improving spatial awareness during fast-paced encounters
Balanced Engagement Ranges
Tight corridors & open chambers support both close- & mid-range combat, enabling diverse weapon viability and playstyles
Strong Flow & Circulation
Interconnected routes and loop-based navigation ensures smooth player movement, reduce stagnation, and maintain engagement frequency
Thematic Gameplay Integration
Mayan architectural motifs and temple elements reinforce visual identity while serving functional gameplay purpose
Courtyard
A medium-scale outdoor map set within a fortified courtyard complex, designed to emphasize rotational gameplay, perimeter control, and sustained mid-range engagements. The layout shifts focus from purely central combat to distributed engagements across the courtyard edges and connecting structures, encouraging players to actively reposition and control space.
Video Credits: June Gaming
Key Highlights:
Flow
Combat is distributed across the courtyard edges and connecting lanes, reducing over-reliance on a single hotspot and encouraging map-wide movement
Rotational Depth and Route Variety
Multiple interconnected routes allow players to rotate between zones efficiently, creating opportunities for flanking, escape, and re-engagement
Controlled Sightlines
Courtyard openness is balanced with structural occlusion, allowing players to engage at mid-range while retaining access to safe repositioning options
Zone-Based Positional Play
Distinct spatial pockets enable players to establish temporary control, creating shifting zones of power throughout the match
Encourages Continuous Circulation
The layout avoids dead ends and funnels, ensuring players remain in motion and encounters remain frequent
Balanced Exposure and Safety
Open areas create risk-reward decisions, while surrounding structures provide cover to reset combat and re-approach encounters
Scrap 42
An industrial map set within a scrapyard processing facility, designed to emphasize close-quarters intensity, vertical control, and fast rotational gameplay. The layout combines tight interior spaces, elevated catwalks, and interconnected routes to create constant engagement opportunities and layered tactical decision-making.
Video Credits: Ranger 980
Key Highlights:
Catwalks
Elevated walkways and platforms provide positional advantage, enabling players to control engagement zones while being vulnerable to flanking routes.
CQC Pockets
Tight corridors, sharp readable corners, and compressed combat zones promote fast-reaction gameplay and frequent player encounters.
Rotational Flow
Interconnected pathways and multiple access points support continuous circulation, reducing downtime & preventing predictable combat patterns.
Orientation
Structural framing and central object placement make sure players can always know where they are in the map.
Encourages Continuous Circulation
The layout avoids dead ends and funnels, ensuring players remain in motion and encounters remain frequent
Addressing Depth in MaskGun's Level Design
Problem identified → Solution pitched → Successful outcome