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HELLO!

I am a Level Designer with 5+ years of experience building multiplayer & open-world maps that balance gameplay & emotional impact.
I began my career at Rockstar Games India in QA, contributing to the release of Red Dead Redemption 2 and DLCs for Grand Theft Auto 5. This foundation shaped my understanding of quality, iteration, and large-scale production.
I later joined SuperGaming, where I shipped multiple titles as Level Designer and Lead Level Designer, including
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MaskGun
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Indus Battle Royale
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Prime Rush
My work focuses on creating spaces that drive player decisions, support combat flow, and reinforce narrative & worldbuilding. I approach level design as a balance between vision & iterative progression, establishing a strong structural foundation, validating through playtesting and data analysis, and refining until the experience feels intuitive and memorable.
Working in a startup environment allowed me to collaborate across disciplines and contribute to systems and features beyond level design and lead designers to deliver quality maps under production constraints. These experiences also led me to present at GDC 2024, sharing lessons from real production challenges.
I am currently seeking opportunities to design open-world & multiplayer levels where I can contribute to building meaningful, immersive player experiences.
If you're building something ambitious, I'd love to be a part of it.
"FIND SOMETHING TO BELIEVE, AND FIND IT FOR YOURSELF. AND WHEN YOU DO - PASS IT ON TO THE FUTURE."
- Hideo Kojima
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